Introduction,


Hey everyone!

I wanted to share a quick update on the voxel world generator I've been working on. It's still early days, but I'm really excited about the progress I've made. Here's a breakdown of what's new:

### What's working:

- **Voxel World Generation**: I’ve implemented a basic world generator that creates randomly generated terrain. You can move around and explore the world in 3D.

- **Web-based**: It’s built entirely using HTML, CSS, and JavaScript, so it works directly in your browser with no downloads required.

- **Multiplayer**: I’ve set up basic WebSocket functionality to allow for multiplayer interaction. It’s rudimentary right now, but the foundation is there!

### What's next:

- **Custom Textures**: One of the next big things I’m planning is the ability for players to customize the textures of the voxels in the world. You’ll be able to upload your own texture atlas and modify the world’s look.

- **Improved Multiplayer**: I plan to refine the multiplayer experience by adding more features like player names and better world syncing.

### Challenges:

- The multiplayer functionality took a bit of work to get right, especially syncing players in real-time across different devices. I’ve learned a lot about WebSockets along the way!

Here’s a link to try it out (directly in your browser): [GitHub Page Link or Itch.io Game Link]

Let me know what you think, and if you have any feedback or suggestions, feel free to leave a comment below. I’ll be posting more updates as I continue development.

Thanks for checking it out!

- [Your Name/Username]

Files

Voxel-world_HTML-main.zip Play in browser
16 hours ago

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